135 cards found.

Noble Stand

Enchantment {4}{W} (5)

Whenever a creature you control blocks, you gain 2 life.



Color Identity: W,White
Printings:
Nemesis (Uncommon)

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Orochi Ranger

Creature Snake Warrior   2 / 1   {1}{G} (2)

Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
"The young come to me, confused. They have been taught to respect the kami, and now they must fight them? I do not know what to say."
—Sachi, to her father



Color Identity: G,Green
Printings:
Champions of Kamigawa (Common)

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Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

Creature Elemental   2 / 2   {1}{G}{G} (3)

Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Just call it OMRSTPLRLCNSWMTCTHTALCNEE for short.



Color Identity: G,Green
Printings:
Unhinged (Common)

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Paradise Mantle

Artifact Equipment   {0} (0)

Equipped creature has "{t}: Add one mana of any color."
Equip {1}



Color Identity:
Printings:
Fifth Dawn (Uncommon)

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Piper's Melody

Sorcery {G} (1)

Shuffle any number of target creature cards from your graveyard into your library.
Those who follow nature's path eventually walk in a circle.



Color Identity: G,Green
Printings:
Odyssey (Uncommon)

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Plated Pegasus

Creature Pegasus   1 / 2   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
Flying
If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.



Color Identity: W,White
Printings:
Time Spiral (Uncommon)

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Powerstone Minefield

Enchantment {2}{R}{W} (4)

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
"We have fought this far and lost too much. We will not turn back."
—Grizzlegom



Color Identity: R,W,Red,White
Printings:
Apocalypse (Rare)

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Pretender's Claim

Enchantment Aura   {1}{B} (2)

Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
The surest way to lose your holdings is to plead for them in Mercadia City's courts.



Color Identity: B,Black
Printings:
Mercadian Masques (Uncommon)

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Reclaim

Instant {G} (1)

Put target card from your graveyard on top of your library.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Recross the Paths

Sorcery {2}{G} (3)

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: G,Green
Printings:
Morningtide (Uncommon)

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Reito Lantern

Artifact {2} (2)

{3}: Put target card from a graveyard on the bottom of its owner's library.
Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls.



Color Identity:
Printings:
Champions of Kamigawa (Uncommon)

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Reveille Squad

Creature Human Rebel   3 / 3   {2}{W}{W} (4)

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
"To arms! To arms! The Lion roars!"



Color Identity: W,White
Printings:
Prophecy (Uncommon)

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Reversal of Fortune

Sorcery {4}{R}{R} (6)

Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
"Why learn hundreds of spells when you can learn only one and use it to steal hundreds?"



Color Identity: R,Red
Printings:
Fifth Dawn (Rare)

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Savage Offensive

Sorcery {1}{R} (2)

Kicker {G} (You may pay an additional {G} as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.



Color Identity: R,Green,Red
Printings:
Salvat 2005 (Common)

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Shaman's Trance

Instant {2}{R} (3)

Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.



Color Identity: R,Red
Printings:
Judgment (Rare)

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Shunt

Instant {1}{R}{R} (3)

Change the target of target spell with a single target.
Aranghil held her fury in her heart, hard and bright as a ruby. With its razor edge, she rewrote the laws of battle.



Color Identity: R,Red
Printings:
Tenth Edition (Rare)

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Bummer

135 cards found.